Posted inArts & Entertainment

Screenshot: The rules of the game

September rolling around again means not only the return of professional football, but also of professional football’s most popular simulacrum, the Madden video game franchise. EA Sports has been releasing a Madden game every year since 1990, though the first game was published in 1988, making this year its 25th; yet, because Madden is typically […]

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Screenshot: The cutscene effect

Let’s be honest: Video game cutscenes—those moments when control is taken from the user so that story information can be conveyed through a cinema-style sequence—almost always disappoint. Dialogue is often stilted and the voice acting is subpar; character expressions are muted at best and immobile at worst, sticking them firmly in the “uncanny valley” of […]

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Screenshot: Thrill of the Hunt

Crystal Dynamics’ new game Tomb Raider (2013) adopts the strategy of the film Star Trek (2009) in using a prequel-cum-reboot to revitalize a franchise that had run out of steam: You play the game as a version of Lara Croft far younger and less experienced than in her previous 10 iterations, whose experiences in the game are meant to be her “formative” experiences…

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Ron Gilbert’s The Cave further blurs the line between video games and art

Once upon a time, media were supposed to be mediums, agents for revelation. Aristotle defined classic tragedy as a way to trigger catharsis, while Plato believed in poetry as a pedagogical tool that would lead people to virtue. Now there is an attitude that some media are only vehicles for cheap entertainment and alienation, especially TV and video games. But, while I can’t speak to television, video games can in fact be a path to epiphany and enlightenment—the way every art form should be.

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