Posted inArts & Entertainment

Screenshot: Thrill of the Hunt

Crystal Dynamics’ new game Tomb Raider (2013) adopts the strategy of the film Star Trek (2009) in using a prequel-cum-reboot to revitalize a franchise that had run out of steam: You play the game as a version of Lara Croft far younger and less experienced than in her previous 10 iterations, whose experiences in the game are meant to be her “formative” experiences…

Posted inArts & Entertainment

Ron Gilbert’s The Cave further blurs the line between video games and art

Once upon a time, media were supposed to be mediums, agents for revelation. Aristotle defined classic tragedy as a way to trigger catharsis, while Plato believed in poetry as a pedagogical tool that would lead people to virtue. Now there is an attitude that some media are only vehicles for cheap entertainment and alienation, especially TV and video games. But, while I can’t speak to television, video games can in fact be a path to epiphany and enlightenment—the way every art form should be.

Posted inArts & Entertainment

Screenshot: Level Up

1981 was the year of the cyborg. Three year’s before Gibson’s Neuromancer, at that moment, the word “cyberpunk” didn’t exist and most people knew the “mouse” only as a puffy mammal, but the explosion of arcade games was accelerating the blend of man and machine through increasingly intimate human-machine experiences. Still, at the end of […]

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