Posted inArts & Entertainment

Screenshot: The cutscene effect

Let’s be honest: Video game cutscenes—those moments when control is taken from the user so that story information can be conveyed through a cinema-style sequence—almost always disappoint. Dialogue is often stilted and the voice acting is subpar; character expressions are muted at best and immobile at worst, sticking them firmly in the “uncanny valley” of […]

Posted inArts & Entertainment

Screenshot: Thrill of the Hunt

Crystal Dynamics’ new game Tomb Raider (2013) adopts the strategy of the film Star Trek (2009) in using a prequel-cum-reboot to revitalize a franchise that had run out of steam: You play the game as a version of Lara Croft far younger and less experienced than in her previous 10 iterations, whose experiences in the game are meant to be her “formative” experiences…

Posted inArts & Entertainment

Screenshot: Revelations from the Abyss

To my mind, the best director in contemporary Hollywood—for our purposes, let’s say post-Star Wars (1977)—is the Dutch import Paul Verhoeven. While Verhoeven was working in the United States he gave us trashy, excessive Hollywood films we could sink our teeth into. More than that, if you look closely at these ostensibly paradigmatic examples of Hollywood’s deleterious product (e.g. Showgirls (1995)), Verhoeven was also the most subversive of genre auteurs, directing the spectacle back in at itself, parodying the absurdity of U.S. culture.

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